Struct TimeData
Namespace: Unity.Core
Syntax
public readonly struct TimeData
Constructors
TimeData(Double, Single)
Create a new TimeData struct with the given values.
Declaration
public TimeData(double elapsedTime, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
Double | elapsedTime | Time since the start of time collection. |
Single | deltaTime | Elapsed time since the last time-updating event occurred. |
Fields
DeltaTime
The time in seconds since the last time-updating event occurred. (For example, a frame.)
Declaration
public readonly float DeltaTime
Field Value
Type | Description |
---|---|
Single |
ElapsedTime
The total cumulative elapsed time in seconds.
Declaration
public readonly double ElapsedTime
Field Value
Type | Description |
---|---|
Double |
Properties
fixedDeltaTime
Declaration
public readonly float fixedDeltaTime { get; }
Property Value
Type | Description |
---|---|
Single |