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    Namespace Global Namespace

    Classes

    BlobTests

    BurstDelegateTest

    BurstSafetyTests

    BurstTests

    CompanionGameObjectUpdateTransformSystem

    GameObjectAfterConversionGroup

    GameObjectBeforeConversionGroup

    GameObjectConversionGroup

    GameObjectConversionSystem

    Derive from this class to create a system that can convert GameObjects and assets into Entities. Use one of the GameObject*Group system groups with [UpdateInGroup] to select a particular phase of conversion for the system (default if left unspecified is GameObjectConversionGroup).

    GameObjectDeclareReferencedObjectsGroup

    GameObjectExportGroup

    LambdaForEachDescriptionConstructionMethods

    NUnitAssemblyWideSetupEntitiesTests

    PatchingEndToEndWithSerialization

    SceneSectionComponent

    SceneSectionProxy

    SharedComponentSerializeTests

    SharedComponentSerializeTests.ComponentWithStringArray

    StopConvertToEntity

    SubSceneEditorTests

    Structs

    Acceleration

    BlobTests.TestStruct256bytes

    Boid

    BurstTests.SimpleArrayAssignForJob

    BurstTests.SimpleArrayAssignJob

    MyBufferFloat

    MyBufferInt

    PatchingEndToEndWithSerialization.ComponentWithObjectRef

    Translation

    Velocity

    Delegates

    Invalid_ForEach_Signature_See_ForEach_Documentation_For_Rules_And_Restrictions

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