Class SceneSystem
  
Syntax
[UpdateInGroup(typeof(SceneSystemGroup))]
public class SceneSystem : ComponentSystem
 
Properties
  
BuildSettingsGUID
Declaration
public Hash128 BuildSettingsGUID { get; set; }
 
Property Value
Methods
  
GetSceneEntity(Hash128)
Declaration
public Entity GetSceneEntity(Hash128 sceneGUID)
 
Parameters
| Type | 
Name | 
Description | 
| Hash128 | 
sceneGUID | 
 | 
Returns
LoadSceneAsync(Hash128, SceneSystem.LoadParameters)
Declaration
public Entity LoadSceneAsync(Hash128 sceneGUID, SceneSystem.LoadParameters parameters = default(SceneSystem.LoadParameters))
 
Parameters
Returns
OnCreate()
Declaration
protected override void OnCreate()
 
Overrides
OnUpdate()
Declaration
protected override void OnUpdate()
 
Overrides
UnloadScene(Entity, SceneSystem.UnloadParameters)
Declaration
public void UnloadScene(Entity sceneEntity, SceneSystem.UnloadParameters unloadParams = SceneSystem.UnloadParameters.Default)
 
Parameters
UnloadScene(Hash128, SceneSystem.UnloadParameters)
Declaration
public void UnloadScene(Hash128 sceneGUID, SceneSystem.UnloadParameters unloadParams = SceneSystem.UnloadParameters.Default)
 
Parameters
Extension Methods