Class EntityQueryDesc
Defines a queryDesc to find archetypes with specific components.
Namespace: Unity.Entities
Syntax
public class EntityQueryDesc
Remarks
A queryDesc combines components in the All, Any, and None sets according to the following rules:
- All - Includes archetypes that have every component in this set
- Any - Includes archetypes that have at least one component in this set
- None - Excludes archetypes that have any component in this set
For example, given entities with the following components:
- Player has components: Position, Rotation, Player
- Enemy1 has components: Position, Rotation, Melee
- Enemy2 has components: Position, Rotation, Ranger
The queryDesc below would give you all of the archetypes that: have any of [Melee or Ranger], AND have none of [Player], AND have all of [Position and Rotation]
new EntityQueryDesc {
Any = new ComponentType[] {typeof(Melee), typeof(Ranger)},
None = new ComponentType[] {typeof(Player)},
All = new ComponentType[] {typeof(Position), typeof(Rotation)}
}
In other words, the queryDesc selects the Enemy1 and Enemy2 entities, but not the Player entity.
Fields
All
The queryDesc includes archetypes that contain all of the components in the All list.
Declaration
public ComponentType[] All
Field Value
Type | Description |
---|---|
ComponentType[] |
Any
The queryDesc includes archetypes that contain at least one (but possibly more) of the components in the Any list.
Declaration
public ComponentType[] Any
Field Value
Type | Description |
---|---|
ComponentType[] |
None
The queryDesc excludes archetypes that contain any of the components in the None list.
Declaration
public ComponentType[] None
Field Value
Type | Description |
---|---|
ComponentType[] |
Options
Specialized queryDesc options.
Declaration
public EntityQueryOptions Options
Field Value
Type | Description |
---|---|
EntityQueryOptions |
Remarks
You should not need to set these options for most queriesDesc.
Options is a bit mask; use the bitwise OR operator to combine multiple options.
Methods
Validate()
Declaration
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
public void Validate()