Class EntityManagerManagedComponentExtensions
Namespace: Unity.Entities
Syntax
public static class EntityManagerManagedComponentExtensions
Methods
AddChunkComponentData<T>(EntityManager, Entity)
Adds a chunk component to the specified entity.
Declaration
public static void AddChunkComponentData<T>(this EntityManager manager, Entity entity)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
Entity | entity | The entity. |
Type Parameters
Name | Description |
---|---|
T | The type of component, which must implement IComponentData. |
Remarks
Adding a chunk component to an entity changes that entity's archetype and results in the entity being moved to a different chunk, either one that already has an archetype containing the chunk component or a new chunk.
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk. In either case, getting or setting the component reads or writes the same data.
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before adding the component and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
AddChunkComponentData<T>(EntityManager, EntityQuery, T)
Adds a component to each of the chunks identified by a EntityQuery and set the component values.
Declaration
public static void AddChunkComponentData<T>(this EntityManager manager, EntityQuery entityQuery, T componentData)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
EntityQuery | entityQuery | The EntityQuery identifying the chunks to modify. |
T | componentData | The data to set. |
Type Parameters
Name | Description |
---|---|
T | The type of component, which must implement IComponentData. |
Remarks
This function finds all chunks whose archetype satisfies the EntityQuery and adds the specified component to them.
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before adding the component and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
AddComponentData<T>(EntityManager, Entity, T)
Adds a component to an entity and set the value of that component.
Declaration
public static void AddComponentData<T>(this EntityManager manager, Entity entity, T componentData)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
Entity | entity | The entity. |
T | componentData | The data to set. |
Type Parameters
Name | Description |
---|---|
T | The type of component. |
Remarks
Adding a component changes an entity's archetype and results in the entity being moved to a different chunk.
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before adding the component and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
GetChunkComponentData<T>(EntityManager, ArchetypeChunk)
Gets the value of a chunk component.
Declaration
public static T GetChunkComponentData<T>(this EntityManager manager, ArchetypeChunk chunk)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
ArchetypeChunk | chunk | The chunk. |
Returns
Type | Description |
---|---|
T | A struct of type T containing the component value. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
Remarks
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.
Exceptions
Type | Condition |
---|---|
ArgumentException | Thrown if the ArchetypeChunk object is invalid. |
GetChunkComponentData<T>(EntityManager, Entity)
Gets the value of chunk component for the chunk containing the specified entity.
Declaration
public static T GetChunkComponentData<T>(this EntityManager manager, Entity entity)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
Entity | entity | The entity. |
Returns
Type | Description |
---|---|
T | A struct of type T containing the component value. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
Remarks
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.
GetComponentData<T>(EntityManager, Entity)
Gets the value of a component for an entity.
Declaration
public static T GetComponentData<T>(this EntityManager manager, Entity entity)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
Entity | entity | The entity. |
Returns
Type | Description |
---|---|
T | A struct of type T containing the component value. |
Type Parameters
Name | Description |
---|---|
T | The type of component to retrieve. |
Exceptions
Type | Condition |
---|---|
ArgumentException | Thrown if the component type has no fields. |
SetChunkComponentData<T>(EntityManager, ArchetypeChunk, T)
Sets the value of a chunk component.
Declaration
public static void SetChunkComponentData<T>(this EntityManager manager, ArchetypeChunk chunk, T componentValue)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
ArchetypeChunk | chunk | The chunk to modify. |
T | componentValue | The component data to set. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
Remarks
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.
Exceptions
Type | Condition |
---|---|
ArgumentException | Thrown if the ArchetypeChunk object is invalid. |
SetComponentData<T>(EntityManager, Entity, T)
Sets the value of a component of an entity.
Declaration
public static void SetComponentData<T>(this EntityManager manager, Entity entity, T componentData)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
Entity | entity | The entity. |
T | componentData | The data to set. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
Exceptions
Type | Condition |
---|---|
ArgumentException | Thrown if the component type has no fields. |