Class ComponentDataProxy<T>
Namespace: Unity.Entities
Syntax
public abstract class ComponentDataProxy<T> : ComponentDataProxyBase, ISerializationCallbackReceiver where T : struct, IComponentData
Type Parameters
Name | Description |
---|---|
T |
Properties
Value
Declaration
public T Value { get; set; }
Property Value
Type | Description |
---|---|
T |
Methods
ValidateSerializedData(ref T)
Declaration
protected virtual void ValidateSerializedData(ref T serializedData)
Parameters
Type | Name | Description |
---|---|---|
T | serializedData |