Struct BufferAccessor<T>
Namespace: Unity.Entities
Syntax
public struct BufferAccessor<T>
where T : struct, IBufferElementData
Type Parameters
Name | Description |
---|---|
T |
Constructors
BufferAccessor(Byte*, Int32, Int32, Int32)
Declaration
public BufferAccessor(byte *basePointer, int length, int stride, int internalCapacity)
Parameters
Type | Name | Description |
---|---|---|
Byte* | basePointer | |
Int32 | length | |
Int32 | stride | |
Int32 | internalCapacity |
Properties
Item[Int32]
Declaration
public DynamicBuffer<T> this[int index] { get; }
Parameters
Type | Name | Description |
---|---|---|
Int32 | index |
Property Value
Type | Description |
---|---|
DynamicBuffer<T> |
Exceptions
Type | Condition |
---|---|
InvalidOperationException |
Length
Declaration
public int Length { get; }
Property Value
Type | Description |
---|---|
Int32 |