Struct BlobArray<T>
An immutable array of value types stored in a blob asset.
Namespace: Unity.Entities
Syntax
public struct BlobArray<T>
where T : struct
Type Parameters
| Name | Description |
|---|---|
| T | The data type of the elements in the array. Must be a struct or other value type. |
Remarks
When creating a blob asset, use the BlobBuilderArray<T> provided by a BlobBuilder instance to set the array elements.
Properties
Item[Int32]
The element of the array at the index position.
Declaration
public T this[int index] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | index | The array index. |
Property Value
| Type | Description |
|---|---|
| T |
Remarks
The array element is a reference return.
Exceptions
| Type | Condition |
|---|---|
| IndexOutOfRangeException | Thrown if |
Length
The number of elements in the array.
Declaration
public int Length { get; }
Property Value
| Type | Description |
|---|---|
| Int32 |
Methods
GetUnsafePtr()
Provides an unsafe pointer to the array data.
Declaration
public void *GetUnsafePtr()
Returns
| Type | Description |
|---|---|
| Void* | An unsafe pointer. |
Remarks
You can only use unsafe pointers in
ToArray()
Declaration
public T[] ToArray()
Returns
| Type | Description |
|---|---|
| T[] |