Class UpdateAfterAttribute
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true)]
public class UpdateAfterAttribute : Attribute, _Attribute
Constructors
UpdateAfterAttribute(Type)
Declaration
public UpdateAfterAttribute(Type systemType)
Parameters
| Type | Name | Description | 
|---|---|---|
| Type | systemType | 
Properties
SystemType
Declaration
public Type SystemType { get; }
Property Value
| Type | Description | 
|---|---|
| Type |