Struct ArchetypeChunkComponentObjects<T> | Entities | 0.2.0-preview.18
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  • Entities | 0.2.0-preview.18
  • Scripting API
  • Unity.​Entities
  • Archetype​Chunk​Component​Objects<T>
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    • Unity.​Build
      • Asset​Guid​Attribute
      • Build​Artifacts
      • Build​Configuration
      • Build​Context
      • Build​Manifest
      • Build​Pipeline
      • Build​Pipeline​Result
      • Build​Progress
      • Build​Settings
      • Build​Step
      • Build​Step​Attribute
      • Build​Step​Attribute.​Flags
      • Build​Step​Result
      • Build​Type​Cache
      • Component​Container<TContainer, TComponent>
      • IBuild​Artifact
      • IBuild​Pipeline​Component
      • IBuild​Settings​Component
      • IBuild​Step
      • IRun​Instance
      • IRun​Step
      • Run​Step
      • Run​Step​Result
      • Scriptable​Object​Property​Container<TContainer>
    • Unity.​Build.​Common
      • Build​Artifact​Desktop
      • Build​Batch​Description
      • Build​Batch​Item
      • Build​Manager
      • Build​Settings​Extensions
      • Build​Step​Apply​Player​Settings
      • Build​Step​Build​Classic​Live​Link
      • Build​Step​Extensions
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      • General​Settings
      • Graphics​Settings
      • Output​Build​Directory
      • Run​Instance​Desktop
      • Run​Step​Desktop
      • Scene​List
      • Temporary​File​Tracker
    • Unity.​Core
      • Time​Data
      • XXHash
    • Unity.​Entities
      • Always​Synchronize​System​Attribute
      • Always​Update​System​Attribute
      • Archetype​Chunk
      • Archetype​Chunk​Array
      • Archetype​Chunk​Buffer​Type<T>
      • Archetype​Chunk​Component​Objects<T>
      • Archetype​Chunk​Component​Type<T>
      • Archetype​Chunk​Component​Type​Dynamic
      • Archetype​Chunk​Entity​Type
      • Archetype​Chunk​Iterator
      • Archetype​Chunk​Shared​Component​Type<T>
      • Asset
      • Begin​Initialization​Entity​Command​Buffer​System
      • Begin​Presentation​Entity​Command​Buffer​System
      • Begin​Simulation​Entity​Command​Buffer​System
      • Blob​Array<T>
      • Blob​Asset​Change
      • Blob​Asset​Computation​Context<TS, TB>
      • Blob​Asset​Reference<T>
      • Blob​Asset​Reference​Change
      • Blob​Asset​Serialize​Extensions
      • Blob​Asset​Store
      • Blob​Builder
      • Blob​Builder​Array<T>
      • Blob​Ptr<T>
      • Blob​String
      • Blob​String​Extensions
      • Buffer​Accessor<T>
      • Buffer​From​Entity<T>
      • Changed​Filter​Attribute
      • Change​Version​Utility
      • Chunk​Entities​Description
      • Chunk​Header
      • Chunk​Serializable​Attribute
      • Component​Data​From​Entity<T>
      • Component​Data​Proxy<T>
      • Component​Data​Proxy​Base
      • Component​System
      • Component​System​Base
      • Component​System​Base​Managed​Component​Extensions
      • Component​System​Group
      • Component​System​Sorter
      • Component​System​Sorter.​Circular​System​Dependency​Exception
      • Component​System​Sorter.​Type​Heap​Element
      • Component​Type
      • Component​Type.​Access​Mode
      • Component​Type​Flags
      • Component​Type​Hash
      • Component​Types
      • Component​Types.​Masks
      • Config​Init
      • Converter​Version​Attribute
      • Convert​To​Entity
      • Convert​To​Entity.​Mode
      • Convert​To​Entity​System
      • Default​Tiny​World​Initialization
      • Default​World​Initialization
      • Disable​Auto​Creation​Attribute
      • Disable​Auto​Type​Registration
      • Disabled
      • Disallow​Ref​Return​Crossing​This​Attribute
      • Dynamic​Buffer<T>
      • Dynamic​Buffer​Container<T>
      • Dynamic​Buffer​Proxy<T>
      • Editor​Render​Data
      • End​Initialization​Entity​Command​Buffer​System
      • End​Simulation​Entity​Command​Buffer​System
      • Entity
      • Entity​Archetype
      • Entity​Changes
      • Entity​Change​Set
      • Entity​Command​Buffer
      • Entity​Command​Buffer.​Concurrent
      • Entity​Command​Buffer​Managed​Component​Extensions
      • Entity​Command​Buffer​System
      • Entity​Container
      • Entity​Container​Property​Bag
      • Entity​Guid
      • Entity​In​Chunk
      • Entity​Manager
      • Entity​Manager.​Entity​Manager​Debug
      • Entity​Manager​Differ
      • Entity​Manager​Differ​Options
      • Entity​Manager​Extensions
      • Entity​Manager​Managed​Component​Extensions
      • Entity​Patcher
      • Entity​Query
      • Entity​Query​Builder
      • Entity​Query​Desc
      • Entity​Query​Desc​Validation​Exception
      • Entity​Query​Extensions​For​Component​Array
      • Entity​Query​Extensions​For​Transform​Access​Array
      • Entity​Query​Mask
      • Entity​Query​Options
      • Entity​Reference​Change
      • Entity​Remap​Utility
      • Entity​Remap​Utility.​Buffer​Entity​Patch​Info
      • Entity​Remap​Utility.​Entity​Patch​Info
      • Entity​Remap​Utility.​Entity​Remap​Info
      • Entity​Remap​Utility.​Managed​Entity​Patch​Info
      • Entity​Remap​Utility.​Sparse​Entity​Remap​Info
      • Exclude​Component<T>
      • Exclude​Component​Attribute
      • Exclusive​Entity​Transaction
      • Fast​Equality
      • Fast​Equality.​Layout
      • Fast​Equality.​Type​Info
      • Fast​Equality.​Type​Info.​Compare​Equal​Delegate
      • Fast​Equality.​Type​Info.​Get​Hash​Code​Delegate
      • Fast​Equality.​Type​Info.​Managed​Compare​Equal​Delegate
      • Fast​Equality.​Type​Info.​Managed​Get​Hash​Code​Delegate
      • For​Each​Lambda​Job​Description_Set​Shared​Component
      • Game​Object​Conversion​Settings
      • Game​Object​Conversion​Utility
      • Game​Object​Conversion​Utility.​Conversion​Flags
      • Game​Object​Entity
      • Generate​Authoring​Component​Attribute
      • Hash128
      • IBuffer​Element​Data
      • IComponent​Data
      • IConvert​Game​Object​To​Entity
      • ICustom​Bootstrap
      • IDeclare​Referenced​Prefabs
      • IDynamic​Buffer​Container
      • IJob​Chunk
      • IJob​For​Each<T0>
      • IJob​For​Each​With​Entity<T0>
      • Initialization​System​Group
      • Internal​Buffer​Capacity​Attribute
      • Internal​Compiler​Interface
      • Internal​Compiler​Interface.​Job​Chunk​Run​Without​Job​System​Delegate
      • Internal​Compiler​Interface.​Job​Run​Without​Job​System​Delegate
      • IRef​Counted
      • IShared​Component​Data
      • ISystem​State​Buffer​Element​Data
      • ISystem​State​Component​Data
      • ISystem​State​Shared​Component​Data
      • Job​Chunk​Extensions
      • Job​Component​System
      • Job​For​Each​Extensions
      • Job​For​Each​Extensions.​IBase​Job​For​Each
      • Lambda​Job​Chunk​Description_Set​Shared​Component
      • Lambda​Job​Chunk​Description​Construction​Methods
      • Lambda​Job​Chunk​Description​Construction​Methods.​Job​Chunk​Delegate
      • Lambda​Job​Description​Construction​Methods
      • Lambda​Job​Query​Construction​Methods
      • Lambda​Simple​Job​Description​Construction​Methods
      • Late​Simulation​System​Group
      • Layer​Field​Attribute
      • Layout​Utility
      • Layout​Utility​Managed
      • Linked​Entity​Group
      • Linked​Entity​Group​Change
      • Maximum​Chunk​Capacity​Attribute
      • Memset​Native​Array<T>
      • Native​Array​Shared​Values<S>
      • Packed​Component
      • Packed​Component​Data​Change
      • Packed​Managed​Component​Data​Change
      • Packed​Shared​Component​Data​Change
      • Prefab
      • Presentation​System​Group
      • Primitive​Field​Types
      • Referenced​Unity​Objects
      • Register​Generic​Component​Type​Attribute
      • Request​Scene​Loaded
      • Require​Component​Tag​Attribute
      • Requires​Entity​Conversion​Attribute
      • Restrict​Authoring​Input​To​Attribute
      • Scene​Bounding​Volume
      • Scene​Load​Flags
      • Scene​Reference
      • Scene​Section
      • Scene​Section​Data
      • Scene​Tag
      • Scene​View​World​Position​Attribute
      • Script​Behaviour​Update​Order
      • Shared​Component​Data​Proxy<T>
      • Simulation​System​Group
      • SOAField​Info
      • Static​Optimize​Entity
      • Type​Hash
      • Type​Manager
      • Type​Manager.​Entity​Offset​Info
      • Type​Manager.​Field​Info
      • Type​Manager.​Forced​Memory​Ordering​Attribute
      • Type​Manager.​Static​Type​Lookup<T>
      • Type​Manager.​Type​Category
      • Type​Manager.​Type​Info
      • Type​Manager.​Type​Info​Debug
      • Type​Manager.​Type​Version​Attribute
      • Update​After​Attribute
      • Update​Before​Attribute
      • Update​In​Group​Attribute
      • Update​World​Time​System
      • World
      • World​System​Filter​Attribute
      • World​System​Filter​Flags
      • Write​Group​Attribute
    • Unity.​Entities.​Build​Utils
      • Mono​Extensions
      • Type​Hash
      • Type​Utils
      • Type​Utils.​Align​And​Size
    • Unity.​Entities.​Conversion
      • Multi​List​Enumerator<T>
    • Unity.​Entities.​Editor
      • Component​Data​Proxy​Base​Editor
      • Dynamic​Buffer​Proxy​Base​Editor
      • Entity​Selection​Proxy
      • Entity​Selection​Proxy.​Entity​Control​Select​Button​Handler
      • Extra​Types​Provider
      • Game​Object​Entity​Editor
    • Unity.​Entities.​IL2CPPProcessing
      • Component​System​Processing
    • Unity.​Entities.​Serialization
      • Binary​Primitive​Reader​Adapter
      • Binary​Primitive​Writer​Adapter
      • Binary​Reader
      • Binary​Reader​Extensions
      • Binary​Writer
      • Binary​Writer​Extensions
      • Memory​Binary​Reader
      • Memory​Binary​Writer
      • Serialize​Utility
      • Serialize​Utility​Hybrid
      • Stream​Binary​Reader
      • Stream​Binary​Writer
    • Unity.​Entities.​Streaming
      • Entity​Scene​Optimization
    • Unity.​Entities.​Universal​Delegates
      • I<T0>
      • II<T0, T1>
      • III<T0, T1, T2>
      • IIII<T0, T1, T2, T3>
      • IIIII<T0, T1, T2, T3, T4>
      • IIIIII<T0, T1, T2, T3, T4, T5>
      • IIIIIII<T0, T1, T2, T3, T4, T5, T6>
      • IIIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • R<T0>
      • RI<T0, T1>
      • RII<T0, T1, T2>
      • RIII<T0, T1, T2, T3>
      • RIIII<T0, T1, T2, T3, T4>
      • RIIIII<T0, T1, T2, T3, T4, T5>
      • RIIIIII<T0, T1, T2, T3, T4, T5, T6>
      • RIIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RR<T0, T1>
      • RRI<T0, T1, T2>
      • RRII<T0, T1, T2, T3>
      • RRIII<T0, T1, T2, T3, T4>
      • RRIIII<T0, T1, T2, T3, T4, T5>
      • RRIIIII<T0, T1, T2, T3, T4, T5, T6>
      • RRIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRR<T0, T1, T2>
      • RRRI<T0, T1, T2, T3>
      • RRRII<T0, T1, T2, T3, T4>
      • RRRIII<T0, T1, T2, T3, T4, T5>
      • RRRIIII<T0, T1, T2, T3, T4, T5, T6>
      • RRRIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRR<T0, T1, T2, T3>
      • RRRRI<T0, T1, T2, T3, T4>
      • RRRRII<T0, T1, T2, T3, T4, T5>
      • RRRRIII<T0, T1, T2, T3, T4, T5, T6>
      • RRRRIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRRR<T0, T1, T2, T3, T4>
      • RRRRRI<T0, T1, T2, T3, T4, T5>
      • RRRRRII<T0, T1, T2, T3, T4, T5, T6>
      • RRRRRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRRRR<T0, T1, T2, T3, T4, T5>
      • RRRRRRI<T0, T1, T2, T3, T4, T5, T6>
      • RRRRRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRRRRR<T0, T1, T2, T3, T4, T5, T6>
      • RRRRRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • RRRRRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • V<T0>
      • VI<T0, T1>
      • VII<T0, T1, T2>
      • VIII<T0, T1, T2, T3>
      • VIIII<T0, T1, T2, T3, T4>
      • VIIIII<T0, T1, T2, T3, T4, T5>
      • VIIIIII<T0, T1, T2, T3, T4, T5, T6>
      • VIIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VR<T0, T1>
      • VRI<T0, T1, T2>
      • VRII<T0, T1, T2, T3>
      • VRIII<T0, T1, T2, T3, T4>
      • VRIIII<T0, T1, T2, T3, T4, T5>
      • VRIIIII<T0, T1, T2, T3, T4, T5, T6>
      • VRIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRR<T0, T1, T2>
      • VRRI<T0, T1, T2, T3>
      • VRRII<T0, T1, T2, T3, T4>
      • VRRIII<T0, T1, T2, T3, T4, T5>
      • VRRIIII<T0, T1, T2, T3, T4, T5, T6>
      • VRRIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRR<T0, T1, T2, T3>
      • VRRRI<T0, T1, T2, T3, T4>
      • VRRRII<T0, T1, T2, T3, T4, T5>
      • VRRRIII<T0, T1, T2, T3, T4, T5, T6>
      • VRRRIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRRR<T0, T1, T2, T3, T4>
      • VRRRRI<T0, T1, T2, T3, T4, T5>
      • VRRRRII<T0, T1, T2, T3, T4, T5, T6>
      • VRRRRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRRRR<T0, T1, T2, T3, T4, T5>
      • VRRRRRI<T0, T1, T2, T3, T4, T5, T6>
      • VRRRRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRRRRR<T0, T1, T2, T3, T4, T5, T6>
      • VRRRRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VRRRRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VV<T0, T1>
      • VVI<T0, T1, T2>
      • VVII<T0, T1, T2, T3>
      • VVIII<T0, T1, T2, T3, T4>
      • VVIIII<T0, T1, T2, T3, T4, T5>
      • VVIIIII<T0, T1, T2, T3, T4, T5, T6>
      • VVIIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVR<T0, T1, T2>
      • VVRI<T0, T1, T2, T3>
      • VVRII<T0, T1, T2, T3, T4>
      • VVRIII<T0, T1, T2, T3, T4, T5>
      • VVRIIII<T0, T1, T2, T3, T4, T5, T6>
      • VVRIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRR<T0, T1, T2, T3>
      • VVRRI<T0, T1, T2, T3, T4>
      • VVRRII<T0, T1, T2, T3, T4, T5>
      • VVRRIII<T0, T1, T2, T3, T4, T5, T6>
      • VVRRIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRRR<T0, T1, T2, T3, T4>
      • VVRRRI<T0, T1, T2, T3, T4, T5>
      • VVRRRII<T0, T1, T2, T3, T4, T5, T6>
      • VVRRRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRRRR<T0, T1, T2, T3, T4, T5>
      • VVRRRRI<T0, T1, T2, T3, T4, T5, T6>
      • VVRRRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRRRRR<T0, T1, T2, T3, T4, T5, T6>
      • VVRRRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVRRRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVV<T0, T1, T2>
      • VVVI<T0, T1, T2, T3>
      • VVVII<T0, T1, T2, T3, T4>
      • VVVIII<T0, T1, T2, T3, T4, T5>
      • VVVIIII<T0, T1, T2, T3, T4, T5, T6>
      • VVVIIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVR<T0, T1, T2, T3>
      • VVVRI<T0, T1, T2, T3, T4>
      • VVVRII<T0, T1, T2, T3, T4, T5>
      • VVVRIII<T0, T1, T2, T3, T4, T5, T6>
      • VVVRIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVRR<T0, T1, T2, T3, T4>
      • VVVRRI<T0, T1, T2, T3, T4, T5>
      • VVVRRII<T0, T1, T2, T3, T4, T5, T6>
      • VVVRRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVRRR<T0, T1, T2, T3, T4, T5>
      • VVVRRRI<T0, T1, T2, T3, T4, T5, T6>
      • VVVRRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVRRRR<T0, T1, T2, T3, T4, T5, T6>
      • VVVRRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVRRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVV<T0, T1, T2, T3>
      • VVVVI<T0, T1, T2, T3, T4>
      • VVVVII<T0, T1, T2, T3, T4, T5>
      • VVVVIII<T0, T1, T2, T3, T4, T5, T6>
      • VVVVIIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVR<T0, T1, T2, T3, T4>
      • VVVVRI<T0, T1, T2, T3, T4, T5>
      • VVVVRII<T0, T1, T2, T3, T4, T5, T6>
      • VVVVRIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVRR<T0, T1, T2, T3, T4, T5>
      • VVVVRRI<T0, T1, T2, T3, T4, T5, T6>
      • VVVVRRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVRRR<T0, T1, T2, T3, T4, T5, T6>
      • VVVVRRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVRRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVV<T0, T1, T2, T3, T4>
      • VVVVVI<T0, T1, T2, T3, T4, T5>
      • VVVVVII<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVIII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVR<T0, T1, T2, T3, T4, T5>
      • VVVVVRI<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVRII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVRR<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVRRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVRRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVV<T0, T1, T2, T3, T4, T5>
      • VVVVVVI<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVVII<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVR<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVVRI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVRR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVV<T0, T1, T2, T3, T4, T5, T6>
      • VVVVVVVI<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVVR<T0, T1, T2, T3, T4, T5, T6, T7>
      • VVVVVVVV<T0, T1, T2, T3, T4, T5, T6, T7>
    • Unity.​Mathematics
      • AABB
      • AABBExtensions
      • Generate​Points
      • Min​Max​AABB
    • Unity.​Profiling
      • Profiler​Marker
      • Profiler​Marker.​Auto​Scope
    • Unity.​Scenes
      • Live​Link​Mode
      • Scene​Section​Bundle
      • Scene​System
      • Scene​System.​Load​Parameters
      • Scene​System.​Unload​Parameters
      • Sub​Scene
    • Unity.​Scenes.​Editor
      • Editor​Entity​Scenes
    • Unity.​Transforms
      • Bone​Index​Offset
      • Child
      • Composite​Rotation
      • Composite​Rotation​System
      • Composite​Scale
      • Composite​Scale​System
      • Copy​Initial​Transform​From​Game​Object
      • Copy​Initial​Transform​From​Game​Object​Proxy
      • Copy​Initial​Transform​From​Game​Object​System
      • Copy​Transform​From​Game​Object
      • Copy​Transform​From​Game​Object​Proxy
      • Copy​Transform​From​Game​Object​System
      • Copy​Transform​To​Game​Object
      • Copy​Transform​To​Game​Object​Proxy
      • Copy​Transform​To​Game​Object​System
      • End​Frame​Composite​Rotation​System
      • End​Frame​Composite​Scale​System
      • End​Frame​Local​To​Parent​System
      • End​Frame​Parent​Scale​Inverse​System
      • End​Frame​Parent​System
      • End​Frame​Post​Rotation​Euler​System
      • End​Frame​Rotation​Euler​System
      • End​Frame​TRSTo​Local​To​Parent​System
      • End​Frame​TRSTo​Local​To​World​System
      • End​Frame​World​To​Local​System
      • Frozen
      • Local​To​Parent
      • Local​To​Parent​System
      • Local​To​World
      • Local​To​World​Proxy
      • Non​Uniform​Scale
      • Non​Uniform​Scale​Proxy
      • Parent
      • Parent​Scale​Inverse
      • Parent​Scale​Inverse​System
      • Parent​System
      • Post​Rotation
      • Post​Rotation​Euler​System
      • Post​Rotation​Euler​XYZ
      • Post​Rotation​Euler​XZY
      • Post​Rotation​Euler​YXZ
      • Post​Rotation​Euler​YZX
      • Post​Rotation​Euler​ZXY
      • Post​Rotation​Euler​ZYX
      • Previous​Parent
      • Rotation
      • Rotation​Euler​System
      • Rotation​Euler​XYZ
      • Rotation​Euler​XZY
      • Rotation​Euler​YXZ
      • Rotation​Euler​YZX
      • Rotation​Euler​ZXY
      • Rotation​Euler​ZYX
      • Rotation​Pivot
      • Rotation​Pivot​Translation
      • Rotation​Proxy
      • Scale
      • Scale​Pivot
      • Scale​Pivot​Translation
      • Static
      • Transform​System​Group
      • Translation
      • Translation​Proxy
      • TRSTo​Local​To​Parent​System
      • TRSTo​Local​To​World​System
      • World​To​Local
      • World​To​Local​System

    Struct ArchetypeChunkComponentObjects<T>

    Namespace: Unity.Entities
    Syntax
    public struct ArchetypeChunkComponentObjects<T>
        where T : class
    Type Parameters
    Name Description
    T

    Fields

    Length

    Declaration
    public readonly int Length
    Field Value
    Type Description
    Int32

    Properties

    Item[Int32]

    Declaration
    public T this[int index] { get; set; }
    Parameters
    Type Name Description
    Int32 index
    Property Value
    Type Description
    T
    Exceptions
    Type Condition
    IndexOutOfRangeException
    In This Article
    • Fields
      • Length
    • Properties
      • Item[Int32]
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