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    Namespace Unity.Scenes

    Classes

    GameObjectSceneUtility

    ProcessAfterLoadGroup

    The group of systems that runs after a scene is loaded This allows for custom post processing of loaded SubScenes ie scene offsetting

    ReferencedUnityObjects

    ResolveSceneSectionUtility

    SceneBundleHandle

    SceneSystem

    High level API for loading and unloading scenes

    SceneSystemGroup

    The group of systems responsible for loading and unloading scenes.

    SerializeUtilityHybrid

    SubScene

    Structs

    DisableLiveLink

    DisableSceneResolveAndLoad

    ResolvedSectionEntity

    ResourceCatalogData

    Container for resource data.

    ResourceMetaData

    Information for resources to be loaded at runtime.

    SceneBoundingVolume

    SceneSystem.LoadParameters

    Parameters for loading scenes.

    Enums

    LiveLinkMode

    ResourceMetaData.Flags

    For scenes, if AutoLoad is true, the scene will be loaded when the player starts

    ResourceMetaData.Type

    Currently Scene types are supported, assetbundles will need to be supported when dependencies are implemented

    SceneSystem.UnloadParameters

    Flags controlling the unload process for SubScenes.

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