Struct SceneImporterData
Contains scene data that is stored in the userData field of the importer.
Namespace: Unity.Scenes.Editor
Syntax
public struct SceneImporterData
Fields
| Name | Description |
|---|---|
| DisableLiveLink | Exclude this scene from the LiveLink system. If excluded, the scene will be built into the player data if it is in the BuildSettings scenes list. |
Methods
| Name | Description |
|---|---|
| CanLiveLinkScene(String) | Method to check if a scene can be used by the LiveLink system. |
| GetAtPath(String) | Get the importer data for a scene given its path. |
| SetAtPath(String, SceneImporterData) | Set the scene data for the scene at the given path. |