Struct World.NoAllocReadOnlyCollection<T>
Read only collection that doesn't generate garbage when used in a foreach.
Namespace: Unity.Entities
Syntax
public struct NoAllocReadOnlyCollection<T> : IEnumerable<T>
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
| Name | Description |
|---|---|
| NoAllocReadOnlyCollection(List<T>) |
Properties
| Name | Description |
|---|---|
| Count | |
| Item[Int32] |
Methods
| Name | Description |
|---|---|
| Contains(T) | |
| GetEnumerator() |