Class ScriptBehaviourUpdateOrder
Namespace: Unity.Entities
Syntax
public static class ScriptBehaviourUpdateOrder : object
Methods
| Name | Description |
|---|---|
| AddWorldToCurrentPlayerLoop(World) | Add this World's three default top-level system groups to the current Unity player loop. |
| AddWorldToPlayerLoop(World, ref PlayerLoopSystem) | Add this World's three default top-level system groups to a PlayerLoopSystem object. |
| AppendSystemToPlayerLoopList(ComponentSystemBase, ref PlayerLoopSystem, Type) | Add an ECS system to a specific point in the Unity player loop, so that it is updated every frame. |
| IsWorldInCurrentPlayerLoop(World) | Search the currently active player loop for any systems added by this World. |
| IsWorldInPlayerLoop(World) | |
| IsWorldInPlayerLoop(World, PlayerLoopSystem) | Search the provided player loop for any systems added by this World. |
| RemoveWorldFromCurrentPlayerLoop(World) | Remove all of this World's systems from the currently active player loop. |
| RemoveWorldFromPlayerLoop(World, ref PlayerLoopSystem) | Remove all of this World's systems from the specified player loop. |
| UpdatePlayerLoop(World, Nullable<PlayerLoopSystem>) | Update the player loop with a world's root-level systems |