Struct ManagedComponentAccessor<T>
Namespace: Unity.Entities
Syntax
public struct ManagedComponentAccessor<T>
where T : class
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
| Name | Description |
|---|---|
| Item[Int32] | |
| Length |
public struct ManagedComponentAccessor<T>
where T : class
| Name | Description |
|---|---|
| T |
| Name | Description |
|---|---|
| Item[Int32] | |
| Length |