Property Entities
Entities
Use Entities.ForEach((ref Translation translation, in Velocity velocity) => { translation.Value += velocity.Value * dt; }).Schedule(inputDependencies);
Declaration
protected ForEachLambdaJobDescriptionJCS Entities { get; }
Property Value
Type | Description |
---|---|
Unity.Entities.CodeGeneratedJobForEach.ForEachLambdaJobDescriptionJCS |