Class FixedRateUtils
Namespace: Unity.Entities
Syntax
public static class FixedRateUtils : object
Methods
Name | Description |
---|---|
DisableFixedRate(ComponentSystemGroup) | Disable fixed rate updates on the given group, by setting the UpdateCallback to null. |
EnableFixedRateSimple(ComponentSystemGroup, Single) | Configure the given ComponentSystemGroup to update at a specific fixed rate, using the provided timestep. The group will always be ticked exactly once, and the delta time during that update will be the given timestep. The group's elapsed time clock will drift from actual elapsed wall clock time. |
EnableFixedRateWithCatchUp(ComponentSystemGroup, Single) | Configure the given ComponentSystemGroup to update at a specific fixed rate, using the provided timestep. If the interval between the current time and the last update is bigger than the timestep, the group's systems will be updated more than once. |