Class EntityRemapUtility Inheritance Object EntityRemapUtility Namespace: Unity.Entities Syntax public static class EntityRemapUtility : object Methods Name Description AddEntityRemapping(ref NativeArray<EntityRemapUtility.EntityRemapInfo>, Entity, Entity) AppendBufferEntityPatches(EntityRemapUtility.BufferEntityPatchInfo*, TypeManager.EntityOffsetInfo*, Int32, Int32, Int32, Int32) AppendEntityPatches(EntityRemapUtility.EntityPatchInfo*, TypeManager.EntityOffsetInfo*, Int32, Int32, Int32) CalculateEntityAndBlobOffsetsUnmanaged(Type, out Boolean, out Boolean, ref NativeList<TypeManager.EntityOffsetInfo>, ref NativeList<TypeManager.EntityOffsetInfo>) GetTargets(out NativeArray<Entity>, NativeArray<EntityRemapUtility.EntityRemapInfo>) HasEntityReferencesManaged(Type, out Boolean, out Boolean) PatchEntities(EntityRemapUtility.EntityPatchInfo*, Int32, EntityRemapUtility.BufferEntityPatchInfo*, Int32, Byte*, Int32, ref NativeArray<EntityRemapUtility.EntityRemapInfo>) PatchEntitiesForPrefab(EntityRemapUtility.EntityPatchInfo*, Int32, EntityRemapUtility.BufferEntityPatchInfo*, Int32, Byte*, Int32, Int32, Entity*, Entity*, Int32) RemapEntity(ref NativeArray<EntityRemapUtility.EntityRemapInfo>, Entity) RemapEntity(EntityRemapUtility.EntityRemapInfo*, Entity) RemapEntityForPrefab(Entity*, Entity*, Int32, Entity)