Method AddChunkComponentData
AddChunkComponentData<T>(EntityManager, Entity)
Adds a chunk component to the specified entity.
Declaration
public static void AddChunkComponentData<T>(this EntityManager manager, Entity entity)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
Entity | entity | The entity. |
Type Parameters
Name | Description |
---|---|
T | The type of component, which must implement IComponentData. |
Remarks
Adding a chunk component to an entity changes that entity's archetype and results in the entity being moved to a different chunk, either one that already has an archetype containing the chunk component or a new chunk.
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk. In either case, getting or setting the component reads or writes the same data.
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before adding the component and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.
AddChunkComponentData<T>(EntityManager, EntityQuery, T)
Adds a component to each of the chunks identified by a EntityQuery and set the component values.
Declaration
public static void AddChunkComponentData<T>(this EntityManager manager, EntityQuery entityQuery, T componentData)
where T : class, IComponentData
Parameters
Type | Name | Description |
---|---|---|
EntityManager | manager | |
EntityQuery | entityQuery | The EntityQuery identifying the chunks to modify. |
T | componentData | The data to set. |
Type Parameters
Name | Description |
---|---|
T | The type of component, which must implement IComponentData. |
Remarks
This function finds all chunks whose archetype satisfies the EntityQuery and adds the specified component to them.
A chunk component is common to all entities in a chunk. You can access a chunk IComponentData instance through either the chunk itself or through an entity stored in that chunk.
Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before adding the component and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.