docs.unity3d.com
    Show / Hide Table of Contents

    Method HasChunkComponent

    HasChunkComponent<T>(Entity)

    Checks whether the chunk containing an entity has a specific type of component.

    Declaration
    public bool HasChunkComponent<T>(Entity entity)
    Parameters
    Type Name Description
    Entity entity

    The Entity object.

    Returns
    Type Description
    Boolean

    True, if the chunk containing the specified entity has the component.

    Type Parameters
    Name Description
    T

    The data type of the chunk component.

    Remarks

    Always returns false for an entity that has been destroyed.

    In This Article
    • HasChunkComponent<T>(Entity)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023