docs.unity3d.com
    Show / Hide Table of Contents

    Method GetAllEntities

    GetAllEntities(Allocator)

    Gets all the entities managed by this EntityManager.

    Declaration
    public NativeArray<Entity> GetAllEntities(Allocator allocator = null)
    Parameters
    Type Name Description
    Allocator allocator

    The type of allocation for creating the NativeArray to hold the Entity objects.

    Returns
    Type Description
    NativeArray<Entity>

    An array of Entity objects referring to all the entities in the World.

    Remarks

    Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before getting the entities and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023