Struct EntityGuid
This component is attached to converted Entities and is guaranteed to be unique within a World. It can be used
to map back to the authoring GameObject from which it was converted. Note that an EntityGuid does not have
enough information to be persistent across sessions.
Syntax
public struct EntityGuid : IComponentData, IEquatable<EntityGuid>, IComparable<EntityGuid>
Constructors
Fields
Name |
Description |
a
|
This field, when combined with b , is for working with EntityGuid as opaque bits (the packing may
change again in the future, as there are still unused bits remaining).
|
b
|
Use same as a field.
|
Null
|
|
Properties
Name |
Description |
NamespaceId
|
An ID that supports multiple primary groupings of converted Entities with the same originating object.
ID zero is reserved for default conversions. Nonzero ID's are for the developer to manage.
|
OriginatingId
|
Session-unique ID for originating object (typically the authoring GameObject's InstanceID).
|
Serial
|
A unique number used to differentiate Entities associated with the same originating object and namespace.
|
Methods
Operators
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.