docs.unity3d.com
    Show / Hide Table of Contents

    Method AppendToBuffer

    AppendToBuffer<T>(Entity, T)

    Appends a single element to the end of a dynamic buffer component.

    Declaration
    public void AppendToBuffer<T>(Entity e, T element)
        where T : struct, IBufferElementData
    Parameters
    Type Name Description
    Entity e

    The entity to which the dynamic buffer belongs.

    T element

    The new element to add to the DynamicBuffer<T> component.

    Type Parameters
    Name Description
    T

    The IBufferElementData type stored by the DynamicBuffer<T>.

    Remarks

    At Playback(EntityManager), this command throws an InvalidOperationException if the entity doesn't have a DynamicBuffer<T> component storing elements of type T.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023