Struct EntityChanges
Namespace: Unity.Entities
Syntax
public struct EntityChanges : IDisposable
Constructors
| Name | Description |
|---|---|
| EntityChanges(EntityChangeSet, EntityChangeSet) |
Properties
| Name | Description |
|---|---|
| AnyChanges | |
| ForwardChangeSet | |
| HasForwardChangeSet | |
| HasReverseChangeSet | |
| ReverseChangeSet |
Methods
| Name | Description |
|---|---|
| Dispose() |