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    Class DefaultWorldInitialization

    Inheritance
    Object
    DefaultWorldInitialization
    Namespace: Unity.Entities
    Syntax
    public static class DefaultWorldInitialization : object

    Methods

    Name Description
    AddSystemsToRootLevelSystemGroups(World, IEnumerable<Type>)

    Adds the collection of systems to the world by injecting them into the root level system groups (InitializationSystemGroup, SimulationSystemGroup and PresentationSystemGroup)

    AddSystemsToRootLevelSystemGroups(World, IReadOnlyList<Type>)

    Adds the collection of systems to the world by injecting them into the root level system groups (InitializationSystemGroup, SimulationSystemGroup and PresentationSystemGroup)

    AddSystemsToRootLevelSystemGroups(World, Type[])

    Adds the collection of systems to the world by injecting them into the root level system groups (InitializationSystemGroup, SimulationSystemGroup and PresentationSystemGroup)

    DefaultLazyEditModeInitialize()

    Can be called when in edit mode in the editor to initialize a the default world.

    GetAllSystems(WorldSystemFilterFlags, Boolean)

    Calculates a list of all systems filtered with WorldSystemFilterFlags, [DisableAutoCreation] etc.

    Initialize(String, Boolean)

    Initializes the default world or runs ICustomBootstrap if one is available.

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    Generated by DocFX on 18 October 2023