Class DefaultWorldInitialization
Namespace: Unity.Entities
Syntax
public static class DefaultWorldInitialization : object
Methods
| Name | Description |
|---|---|
| AddSystemsToRootLevelSystemGroups(World, IEnumerable<Type>) | Adds the collection of systems to the world by injecting them into the root level system groups (InitializationSystemGroup, SimulationSystemGroup and PresentationSystemGroup) |
| AddSystemsToRootLevelSystemGroups(World, IReadOnlyList<Type>) | Adds the collection of systems to the world by injecting them into the root level system groups (InitializationSystemGroup, SimulationSystemGroup and PresentationSystemGroup) |
| AddSystemsToRootLevelSystemGroups(World, Type[]) | Adds the collection of systems to the world by injecting them into the root level system groups (InitializationSystemGroup, SimulationSystemGroup and PresentationSystemGroup) |
| DefaultLazyEditModeInitialize() | Can be called when in edit mode in the editor to initialize a the default world. |
| GetAllSystems(WorldSystemFilterFlags, Boolean) | Calculates a list of all systems filtered with WorldSystemFilterFlags, [DisableAutoCreation] etc. |
| Initialize(String, Boolean) | Initializes the default world or runs ICustomBootstrap if one is available. |