Struct BufferFromEntity<T>
Namespace: Unity.Entities
Syntax
public struct BufferFromEntity<T>
where T : struct, IBufferElementData
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
| Name | Description |
|---|---|
| Item[Entity] |
Methods
| Name | Description |
|---|---|
| DidChange(Entity, UInt32) | Reports whether any of IBufferElementData components of the type T, in the chunk containing the specified Entity, could have changed. |
| HasComponent(Entity) | Reports whether the specified Entity instance still refers to a valid entity and that it has a buffer component of type T. |