Struct BufferAccessor<T>
Namespace: Unity.Entities
Syntax
public struct BufferAccessor<T>
where T : struct, IBufferElementData
Type Parameters
| Name | Description |
|---|---|
| T |
Constructors
| Name | Description |
|---|---|
| BufferAccessor(Byte*, Int32, Int32, Int32) |
Properties
| Name | Description |
|---|---|
| Item[Int32] | |
| Length |