Struct EntityCommandBuffer.ParallelWriter | Entities | 0.16.0-preview.21
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    Struct EntityCommandBuffer.ParallelWriter

    Allows concurrent (deterministic) command buffer recording.

    Namespace: Unity.Entities
    Syntax
    [NativeContainer]
    [NativeContainerIsAtomicWriteOnly]
    public struct ParallelWriter

    Methods

    AddBuffer<T>(Int32, Entity)

    Declaration
    public DynamicBuffer<T> AddBuffer<T>(int sortKey, Entity e)
        where T : struct, IBufferElementData
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    Returns
    Type Description
    DynamicBuffer<T>
    Type Parameters
    Name Description
    T

    AddComponent(Int32, Entity, ComponentType)

    Declaration
    public void AddComponent(int sortKey, Entity e, ComponentType componentType)
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    ComponentType componentType

    AddComponent(Int32, Entity, ComponentTypes)

    Records a command to add one or more components to an entity.

    Declaration
    public void AddComponent(int sortKey, Entity e, ComponentTypes types)
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e

    The entity to get additional components.

    ComponentTypes types

    The types of components to add.

    AddComponent<T>(Int32, Entity)

    Declaration
    public void AddComponent<T>(int sortKey, Entity e)
        where T : struct, IComponentData
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    Type Parameters
    Name Description
    T

    AddComponent<T>(Int32, Entity, T)

    Declaration
    public void AddComponent<T>(int sortKey, Entity e, T component)
        where T : struct, IComponentData
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    T component
    Type Parameters
    Name Description
    T

    AddSharedComponent<T>(Int32, Entity, T)

    Declaration
    public void AddSharedComponent<T>(int sortKey, Entity e, T component)
        where T : struct, ISharedComponentData
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    T component
    Type Parameters
    Name Description
    T

    AppendToBuffer<T>(Int32, Entity, T)

    Appends a single element to the end of a dynamic buffer component.

    Declaration
    public void AppendToBuffer<T>(int sortKey, Entity e, T element)
        where T : struct, IBufferElementData
    Parameters
    Type Name Description
    Int32 sortKey

    A unique index for each set of commands added to the concurrent command buffer across all parallel jobs writing commands to this buffer. The entityInQueryIndex argument provided by Entities is an appropriate value to use for this parameter. You can calculate a similar index in an IJobChunk by adding the current entity index within a chunk to the Execute(ArchetypeChunk, Int32, Int32) method's firstEntityIndex argument.

    Entity e

    The entity to which the dynamic buffer belongs.

    T element

    The new element to add to the DynamicBuffer<T> component.

    Type Parameters
    Name Description
    T

    The IBufferElementData type stored by the DynamicBuffer<T>.

    Remarks

    At Playback(EntityManager), this command throws an InvalidOperationException if the entity doesn't have a DynamicBuffer<T> component storing elements of type T.

    Exceptions
    Type Condition
    InvalidOperationException

    Thrown if the entity does not have a DynamicBuffer<T> component storing elements of type T at the time the entity command buffer executes this append-to-buffer command.

    CreateEntity(Int32)

    Create an entity with no components.

    Declaration
    public Entity CreateEntity(int sortKey)
    Parameters
    Type Name Description
    Int32 sortKey

    A unique index for each set of commands added to the concurrent command buffer across all parallel jobs writing commands to this buffer. The entityInQueryIndex argument provided by Entities is an appropriate value to use for this parameter. You can calculate a similar index in an IJobChunk by adding the current entity index within a chunk to the Execute(ArchetypeChunk, Int32, Int32) method's firstEntityIndex argument.

    Returns
    Type Description
    Entity
    Remarks

    Returns the new Entity.

    CreateEntity(Int32, EntityArchetype)

    Create an entity with specified archetype.

    Declaration
    public Entity CreateEntity(int sortKey, EntityArchetype archetype)
    Parameters
    Type Name Description
    Int32 sortKey

    A unique index for each set of commands added to the concurrent command buffer across all parallel jobs writing commands to this buffer. The entityInQueryIndex argument provided by Entities is an appropriate value to use for this parameter. You can calculate a similar index in an IJobChunk by adding the current entity index within a chunk to the Execute(ArchetypeChunk, Int32, Int32) method's firstEntityIndex argument.

    EntityArchetype archetype

    The archetype of the new entity.

    Returns
    Type Description
    Entity
    Remarks

    Returns the new Entity.

    DestroyEntity(Int32, Entity)

    Declaration
    public void DestroyEntity(int sortKey, Entity e)
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e

    Instantiate(Int32, Entity)

    Declaration
    public Entity Instantiate(int sortKey, Entity e)
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    Returns
    Type Description
    Entity

    RemoveComponent(Int32, Entity, ComponentType)

    Declaration
    public void RemoveComponent(int sortKey, Entity e, ComponentType componentType)
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    ComponentType componentType

    RemoveComponent(Int32, Entity, ComponentTypes)

    Records a command to remove one or more components from an entity.

    Declaration
    public void RemoveComponent(int sortKey, Entity e, ComponentTypes types)
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e

    The entity to have the components removed.

    ComponentTypes types

    The types of components to remove.

    RemoveComponent<T>(Int32, Entity)

    Declaration
    public void RemoveComponent<T>(int sortKey, Entity e)
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    Type Parameters
    Name Description
    T

    SetBuffer<T>(Int32, Entity)

    Declaration
    public DynamicBuffer<T> SetBuffer<T>(int sortKey, Entity e)
        where T : struct, IBufferElementData
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    Returns
    Type Description
    DynamicBuffer<T>
    Type Parameters
    Name Description
    T

    SetComponent<T>(Int32, Entity, T)

    Declaration
    public void SetComponent<T>(int sortKey, Entity e, T component)
        where T : struct, IComponentData
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    T component
    Type Parameters
    Name Description
    T

    SetSharedComponent<T>(Int32, Entity, T)

    Declaration
    public void SetSharedComponent<T>(int sortKey, Entity e, T component)
        where T : struct, ISharedComponentData
    Parameters
    Type Name Description
    Int32 sortKey
    Entity e
    T component
    Type Parameters
    Name Description
    T
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