Struct TimeData
Namespace: Unity.Core
Syntax
public struct TimeData
Constructors
TimeData(Double, Single)
Create a new TimeData struct with the given values.
Declaration
public TimeData(double elapsedTime, float deltaTime)
Parameters
Type | Name | Description |
---|---|---|
Double | elapsedTime | Time since the start of time collection. |
Single | deltaTime | Elapsed time since the last time-updating event occurred. |
Fields
DeltaTime
The time in seconds since the last time-updating event occurred. (For example, a frame.)
Declaration
public readonly float DeltaTime
Field Value
Type | Description |
---|---|
Single |
ElapsedTime
The total cumulative elapsed time in seconds.
Declaration
public readonly double ElapsedTime
Field Value
Type | Description |
---|---|
Double |
Remarks
The ElapsedTime for each World is initialized to zero when the World is created. Thus, comparing timestamps across Worlds (or between Worlds and MonoBehaviours) is generally an error.
Properties
fixedDeltaTime
Declaration
public float fixedDeltaTime { get; }
Property Value
Type | Description |
---|---|
Single |