Class WorldSystemFilterAttribute
For internal use only.
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Class)]
public sealed class WorldSystemFilterAttribute : Attribute, _Attribute
Remarks
Defines where internal Unity systems should be created. The existence of these Worlds is subject to change.
Constructors
WorldSystemFilterAttribute(WorldSystemFilterFlags)
For internal use only.
Declaration
public WorldSystemFilterAttribute(WorldSystemFilterFlags flags)
Parameters
Type | Name | Description |
---|---|---|
WorldSystemFilterFlags | flags | Defines where internal Unity systems should be created. |
Fields
FilterFlags
The World the system belongs in.
Declaration
public WorldSystemFilterFlags FilterFlags
Field Value
Type | Description |
---|---|
WorldSystemFilterFlags |