Class UpdateAfterAttribute
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct, AllowMultiple = true)]
public class UpdateAfterAttribute : Attribute, _Attribute
Constructors
UpdateAfterAttribute(Type)
Declaration
public UpdateAfterAttribute(Type systemType)
Parameters
Type | Name | Description |
---|---|---|
Type | systemType |
Properties
SystemType
Declaration
public Type SystemType { get; }
Property Value
Type | Description |
---|---|
Type |