Class MemoryBinaryReader
Namespace: Unity.Entities.Serialization
Syntax
public class MemoryBinaryReader : BinaryReader, IDisposable
Constructors
MemoryBinaryReader(Byte*)
Declaration
public MemoryBinaryReader(byte *content)
Parameters
Type | Name | Description |
---|---|---|
Byte* | content |
Methods
Dispose()
Declaration
public void Dispose()
ReadBytes(Void*, Int32)
Declaration
public void ReadBytes(void *data, int bytes)
Parameters
Type | Name | Description |
---|---|---|
Void* | data | |
Int32 | bytes |