Struct ManagedComponentAccessor<T>
Namespace: Unity.Entities
Syntax
public struct ManagedComponentAccessor<T>
where T : class
Type Parameters
Name | Description |
---|---|
T |
Properties
Item[Int32]
Declaration
public T this[int index] { get; set; }
Parameters
Type | Name | Description |
---|---|---|
Int32 | index |
Property Value
Type | Description |
---|---|
T |
Exceptions
Type | Condition |
---|---|
IndexOutOfRangeException |
Length
Declaration
public int Length { get; }
Property Value
Type | Description |
---|---|
Int32 |