Interface ICustomBootstrap
When entering playmode or the game starts in the Player a default world is created. Sometimes you need multiple worlds to be setup when the game starts or perform some custom world initialization. This lets you override the bootstrap of game code world creation.
Namespace: Unity.Entities
Syntax
public interface ICustomBootstrap
Methods
Initialize(String)
Declaration
bool Initialize(string defaultWorldName)
Parameters
Type | Name | Description |
---|---|---|
String | defaultWorldName |
Returns
Type | Description |
---|---|
Boolean |