Enum EntityManagerDifferOptions
Parameters used to configure the the execution of the differ.
Namespace: Unity.Entities
Syntax
[Flags]
public enum EntityManagerDifferOptions
Fields
Name | Description |
---|---|
ClearMissingReferences | If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes. When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set). |
Default | The default set of options used by the Unity.Entities.EntityDiffer |
FastForwardShadowWorld | If set; the shadow world will be updated with the latest changes. |
IncludeForwardChangeSet | If set; the resulting EntityChanges will include the forward change set. |
IncludeReverseChangeSet | If set; the resulting EntityChanges will include the reverse change set. This can be applied to the world to reverse the changes (i.e. undo). |
None | |
ValidateUniqueEntityGuid | If this flag is set; the entire world is checks for duplicate EntityGuid components. |