Struct DynamicComponentTypeHandle
Namespace: Unity.Entities
Syntax
[NativeContainer]
[NativeContainerSupportsMinMaxWriteRestriction]
public struct DynamicComponentTypeHandle
Fields
m_TypeLookupCache
Declaration
public short m_TypeLookupCache
Field Value
Type | Description |
---|---|
Int16 |
Properties
GlobalSystemVersion
Declaration
public uint GlobalSystemVersion { get; }
Property Value
Type | Description |
---|---|
UInt32 |
IsReadOnly
Declaration
public bool IsReadOnly { get; }
Property Value
Type | Description |
---|---|
Boolean |