Struct BufferTypeHandle<T>
Namespace: Unity.Entities
Syntax
[NativeContainer]
[NativeContainerSupportsMinMaxWriteRestriction]
public struct BufferTypeHandle<T>
where T : struct, IBufferElementData
Type Parameters
Name | Description |
---|---|
T |
Properties
GlobalSystemVersion
Declaration
public uint GlobalSystemVersion { get; }
Property Value
Type | Description |
---|---|
UInt32 |
IsReadOnly
Declaration
public bool IsReadOnly { get; }
Property Value
Type | Description |
---|---|
Boolean |