Struct ResourceMetaData
Information for resources to be loaded at runtime.
Namespace: Unity.Scenes
Syntax
[MovedFrom(true, "Unity.Entities.Hybrid", "Unity.Entities.Hybrid", null)]
public struct ResourceMetaData
Fields
ResourceFlags
Flags to control the behavior of the asset
Declaration
public ResourceMetaData.Flags ResourceFlags
Field Value
| Type | Description | 
|---|---|
| ResourceMetaData.Flags | 
ResourceId
The guid of the asset
Declaration
public Hash128 ResourceId
Field Value
| Type | Description | 
|---|---|
| Hash128 | 
ResourceType
The type of resource.
Declaration
public ResourceMetaData.Type ResourceType
Field Value
| Type | Description | 
|---|---|
| ResourceMetaData.Type |