Struct TypeManager.TypeInfo
Syntax
Constructors
TypeInfo(Int32, TypeManager.TypeCategory, Int32, Int32, UInt64, UInt64, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
Declaration
public TypeInfo(int typeIndex, TypeManager.TypeCategory category, int entityOffsetCount, int entityOffsetStartIndex, ulong memoryOrdering, ulong stableTypeHash, int bufferCapacity, int sizeInChunk, int elementSize, int alignmentInBytes, int maximumChunkCapacity, int writeGroupCount, int writeGroupStartIndex, int blobAssetRefOffsetCount, int blobAssetRefOffsetStartIndex, int fastEqualityIndex, int typeSize)
Parameters
Fields
AlignmentInBytes
Declaration
public int AlignmentInBytes
Field Value
BlobAssetRefOffsetCount
Declaration
public int BlobAssetRefOffsetCount
Field Value
BufferCapacity
Declaration
public int BufferCapacity
Field Value
Category
Declaration
public TypeManager.TypeCategory Category
Field Value
ElementSize
Declaration
Field Value
EntityOffsetCount
Declaration
public int EntityOffsetCount
Field Value
MaximumChunkCapacity
Declaration
public int MaximumChunkCapacity
Field Value
MemoryOrdering
Declaration
public ulong MemoryOrdering
Field Value
SizeInChunk
Declaration
Field Value
StableTypeHash
Declaration
public ulong StableTypeHash
Field Value
TypeIndex
Declaration
Field Value
TypeSize
Declaration
Field Value
WriteGroupCount
Declaration
public int WriteGroupCount
Field Value
Properties
AlignmentInChunkInBytes
Declaration
public int AlignmentInChunkInBytes { get; }
Property Value
Debug
Provides debug type information. This information may be stripped in non-debug builds
Declaration
public TypeManager.TypeInfoDebug Debug { get; }
Property Value
HasEntities
Declaration
public bool HasEntities { get; }
Property Value
HasWriteGroups
Declaration
public bool HasWriteGroups { get; }
Property Value
IsZeroSized
Declaration
public bool IsZeroSized { get; }
Property Value
Type
Declaration
public Type Type { get; }
Property Value
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.