Struct ManagedComponentAccessor<T>
Namespace: Unity.Entities
Syntax
public struct ManagedComponentAccessor<T>
    where T : class
Type Parameters
| Name | Description | 
|---|---|
| T | 
Properties
Item[Int32]
Declaration
public T this[int index] { get; set; }
Parameters
| Type | Name | Description | 
|---|---|---|
| Int32 | index | 
Property Value
| Type | Description | 
|---|---|
| T | 
Exceptions
| Type | Condition | 
|---|---|
| IndexOutOfRangeException | 
Length
Declaration
public int Length { get; }
Property Value
| Type | Description | 
|---|---|
| Int32 |