Enum EntityManagerDifferOptions
Parameters used to configure the the execution of the differ.
Syntax
[Flags]
public enum EntityManagerDifferOptions
Fields
Name |
Description |
ClearMissingReferences |
If set; all references to destroyed or missing entities will be set to Entity.Null before computing changes.
When applying a change this is needed to patch references to restored entities (they were destroyed but are being brought back by the change set).
|
Default |
The default set of options used by the Unity.Entities.EntityDiffer
|
FastForwardShadowWorld |
If set; the shadow world will be updated with the latest changes.
|
IncludeForwardChangeSet |
If set; the resulting EntityChanges will include the forward change set.
|
IncludeReverseChangeSet |
If set; the resulting EntityChanges will include the reverse change set.
This can be applied to the world to reverse the changes (i.e. undo).
|
None |
|
ValidateUniqueEntityGuid |
If this flag is set; the entire world is checks for duplicate EntityGuid components.
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.