Struct BlobArray<T>
An immutable array of value types stored in a blob asset.
Namespace: Unity.Entities
Syntax
public struct BlobArray<T>
    where T : struct
Type Parameters
| Name | Description | 
|---|---|
| T | The data type of the elements in the array. Must be a struct or other value type.  | 
Remarks
When creating a blob asset, use the BlobBuilderArray<T> provided by a BlobBuilder instance to set the array elements.
Properties
Item[Int32]
The element of the array at the index position.
Declaration
public T this[int index] { get; }
Parameters
| Type | Name | Description | 
|---|---|---|
| Int32 | index | The array index.  | 
Property Value
| Type | Description | 
|---|---|
| T | 
Remarks
The array element is a reference return.
Exceptions
| Type | Condition | 
|---|---|
| IndexOutOfRangeException | Thrown if   | 
Length
The number of elements in the array.
Declaration
public int Length { get; }
Property Value
| Type | Description | 
|---|---|
| Int32 | 
Methods
GetUnsafePtr()
Provides an unsafe pointer to the array data.
Declaration
public void *GetUnsafePtr()
Returns
| Type | Description | 
|---|---|
| Void* | An unsafe pointer.  | 
Remarks
You can only use unsafe pointers in unsafe contexts.
ToArray()
Copies the elements of this BlobArray to a new managed array.
Declaration
public T[] ToArray()
Returns
| Type | Description | 
|---|---|
| T[] | An array containing copies of the elements of the BlobArray.  |