Namespace Unity.Transforms
Classes
CompositeRotationSystem
CompositeScaleSystem
CopyInitialTransformFromGameObjectSystem
CopyTransformFromGameObjectSystem
CopyTransformToGameObjectSystem
EndFrameCompositeRotationSystem
EndFrameCompositeScaleSystem
EndFrameLocalToParentSystem
EndFrameParentScaleInverseSystem
EndFrameParentSystem
EndFramePostRotationEulerSystem
EndFrameRotationEulerSystem
EndFrameTRSToLocalToParentSystem
EndFrameTRSToLocalToWorldSystem
EndFrameWorldToLocalSystem
LocalToParentSystem
ParentScaleInverseSystem
ParentSystem
PostRotationEulerSystem
RotationEulerSystem
TransformSystemGroup
TRSToLocalToParentSystem
TRSToLocalToWorldSystem
WorldToLocalSystem
Structs
BoneIndexOffset
Holds the index offset at which the skin matrices of this entity are stored in the buffer containing all skin matrices.
Child
CompositeRotation
CompositeScale
CopyInitialTransformFromGameObject
Copy Transform from GameObject associated with Entity to TransformMatrix. Once only. Component is removed after copy.
CopyTransformFromGameObject
Copy Transform from GameObject associated with Entity to TransformMatrix.
CopyTransformToGameObject
Copy Transform to GameObject associated with Entity from TransformMatrix.
Frozen
Frozen is added by system when Static is resolved. Signals that LocalToWorld will no longer be updated. Read-only from other systems. User responsible for removing.
LocalToParent
LocalToWorld
NonUniformScale
Parent
ParentScaleInverse
PostRotation
PostRotationEulerXYZ
PostRotationEulerXZY
PostRotationEulerYXZ
PostRotationEulerYZX
PostRotationEulerZXY
PostRotationEulerZYX
PreviousParent
Rotation
RotationEulerXYZ
RotationEulerXZY
RotationEulerYXZ
RotationEulerYZX
RotationEulerZXY
RotationEulerZYX
RotationPivot
RotationPivotTranslation
Scale
ScalePivot
ScalePivotTranslation
Static
When added, TransformSystem will process transform compomnnts once to update LocalToWorld. Once that is resolved, the Frozen component will be added and LocalToWorld will no longer be updated.