Class ScriptBehaviourUpdateOrder
Namespace: Unity.Entities
Syntax
public static class ScriptBehaviourUpdateOrder
Methods
IsWorldInPlayerLoop(World)
Declaration
public static bool IsWorldInPlayerLoop(World world)
Parameters
Type | Name | Description |
---|---|---|
World | world |
Returns
Type | Description |
---|---|
Boolean |
UpdatePlayerLoop(World, Nullable<PlayerLoopSystem>)
Update the player loop with a world's root-level systems
Declaration
public static void UpdatePlayerLoop(World world, PlayerLoopSystem? existingPlayerLoop = default(PlayerLoopSystem? ))
Parameters
Type | Name | Description |
---|---|---|
World | world | World with root-level systems that need insertion into the player loop |
Nullable<PlayerLoopSystem> | existingPlayerLoop | Optional parameter to preserve existing player loops (e.g. PlayerLoop.GetCurrentPlayerLoop()) |