Class SerializeUtility | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Class SerializeUtility

    Inheritance
    System.Object
    SerializeUtility
    Namespace: Unity.Entities.Serialization
    Syntax
    public static class SerializeUtility

    Fields

    CurrentFileFormatVersion

    Declaration
    public static int CurrentFileFormatVersion
    Field Value
    Type Description
    System.Int32

    Methods

    DeserializeSharedComponents(EntityManager, BinaryReader)

    Declaration
    public static int DeserializeSharedComponents(EntityManager entityManager, BinaryReader reader)
    Parameters
    Type Name Description
    EntityManager entityManager
    BinaryReader reader
    Returns
    Type Description
    System.Int32

    DeserializeWorld(ExclusiveEntityTransaction, BinaryReader, Int32)

    Declaration
    public static void DeserializeWorld(ExclusiveEntityTransaction manager, BinaryReader reader, int numSharedComponents)
    Parameters
    Type Name Description
    ExclusiveEntityTransaction manager
    BinaryReader reader
    System.Int32 numSharedComponents

    SerializeSharedComponents(EntityManager, BinaryWriter, Int32[])

    Declaration
    public static void SerializeSharedComponents(EntityManager entityManager, BinaryWriter writer, in int[] sharedComponentsToSerialize)
    Parameters
    Type Name Description
    EntityManager entityManager
    BinaryWriter writer
    System.Int32[] sharedComponentsToSerialize

    SerializeWorld(EntityManager, BinaryWriter, out Int32[])

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out int[] sharedComponentsToSerialize)
    Parameters
    Type Name Description
    EntityManager entityManager
    BinaryWriter writer
    System.Int32[] sharedComponentsToSerialize

    SerializeWorld(EntityManager, BinaryWriter, out Int32[], NativeArray<EntityRemapUtility.EntityRemapInfo>)

    Declaration
    public static void SerializeWorld(EntityManager entityManager, BinaryWriter writer, out int[] sharedComponentsToSerialize, NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos)
    Parameters
    Type Name Description
    EntityManager entityManager
    BinaryWriter writer
    System.Int32[] sharedComponentsToSerialize
    NativeArray<EntityRemapUtility.EntityRemapInfo> entityRemapInfos
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023