Class PlayerLoopManager
Inheritance
System.Object
PlayerLoopManager
Namespace: Unity.Entities
Syntax
public static class PlayerLoopManager
Methods
RegisterDomainUnload(PlayerLoopManager.CallbackFunction, Int32)
Register a function to be called when the scripting domain is unloading.
Declaration
public static void RegisterDomainUnload(PlayerLoopManager.CallbackFunction callback, int ordering = 0)
Parameters
Type | Name | Description |
---|---|---|
PlayerLoopManager.CallbackFunction | callback | The function to call |
System.Int32 | ordering | The ordering. Lower ordering values get called earlier. |