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    • Unity.​Entities
      • Always​Update​System​Attribute
      • Archetype​Chunk
      • Archetype​Chunk​Array
      • Archetype​Chunk​Buffer​Type<T>
      • Archetype​Chunk​Component​Objects<T>
      • Archetype​Chunk​Component​Type<T>
      • Archetype​Chunk​Entity​Type
      • Archetype​Chunk​Shared​Component​Type<T>
      • Begin​Initialization​Entity​Command​Buffer​System
      • Begin​Presentation​Entity​Command​Buffer​System
      • Begin​Simulation​Entity​Command​Buffer​System
      • Blob​Array<T>
      • Blob​Asset​Owner
      • Blob​Asset​Reference<T>
      • Blob​Builder
      • Blob​Builder​Array<T>
      • Blob​Ptr<T>
      • Buffer​Accessor<T>
      • Buffer​From​Entity<T>
      • Changed​Filter​Attribute
      • Change​Version​Utility
      • Chunk​Header
      • Chunk​Serializable​Attribute
      • Circular​System​Dependency​Exception
      • Component​Data​From​Entity<T>
      • Component​Data​Proxy<T>
      • Component​Data​Proxy​Base
      • Component​Diff
      • Component​Group​Extensions​For​Game​Object​Array
      • Component​System
      • Component​System​Base
      • Component​System​Group
      • Component​System​Group.​Type​Heap​Element
      • Component​Type
      • Component​Type.​Access​Mode
      • Component​Types
      • Component​Types.​Masks
      • Config​Init
      • Conversion​Error
      • Convert​To​Entity
      • Convert​To​Entity.​Mode
      • Copy​Error
      • Data​Diff
      • Default​Tiny​World​Initialization
      • Default​World​Initialization
      • Diff​Entity​Patch
      • Diff​Util
      • Disable​Auto​Creation​Attribute
      • Disable​Auto​Type​Registration
      • Disabled
      • Disallow​Ref​Return​Crossing​This​Attribute
      • Dynamic​Buffer<T>
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      • Editor​Render​Data
      • End​Initialization​Entity​Command​Buffer​System
      • End​Presentation​Entity​Command​Buffer​System
      • End​Simulation​Entity​Command​Buffer​System
      • Entity
      • Entity​Archetype
      • Entity​Command​Buffer
      • Entity​Command​Buffer.​Concurrent
      • Entity​Command​Buffer​System
      • Entity​Container
      • Entity​Container​Property​Bag
      • Entity​Guid
      • Entity​Manager
      • Entity​Manager.​Entity​Manager​Debug
      • Entity​Manager​Base​Interface​For​Obsolete
      • Entity​Manager​Extensions
      • Entity​Query
      • Entity​Query​Builder
      • Entity​Query​Desc
      • Entity​Query​Desc​Validation​Exception
      • Entity​Query​Extensions​For​Component​Array
      • Entity​Query​Extensions​For​Transform​Access​Array
      • Entity​Query​Options
      • Entity​Remap​Utility
      • Entity​Remap​Utility.​Buffer​Entity​Patch​Info
      • Entity​Remap​Utility.​Entity​Patch​Info
      • Entity​Remap​Utility.​Entity​Remap​Info
      • Entity​Remap​Utility.​Sparse​Entity​Remap​Info
      • Exclude​Component<T>
      • Exclude​Component​Attribute
      • Exclusive​Entity​Transaction
      • Fast​Equality
      • Fast​Equality.​Layout
      • Fast​Equality.​Type​Info
      • Fast​Equality.​Type​Info.​Compare​Equal​Delegate
      • Fast​Equality.​Type​Info.​Get​Hash​Code​Delegate
      • Format​Error
      • Game​Object​After​Conversion​Group
      • Game​Object​Before​Conversion​Group
      • Game​Object​Conversion​Declare​Prefabs​Group
      • Game​Object​Conversion​Group
      • Game​Object​Conversion​Utility
      • Game​Object​Conversion​Utility.​Conversion​Flags
      • Game​Object​Entity
      • Hash128
      • Hash​Map​Utility
      • IBuffer​Element​Data
      • IComponent​Data
      • IConvert​Game​Object​To​Entity
      • ICustom​Bootstrap
      • IDeclare​Referenced​Prefabs
      • IDynamic​Buffer​Container
      • IJob​Chunk
      • IJob​For​Each<T0>
      • IJob​For​Each​With​Entity<T0>
      • Initialization​System​Group
      • Internal​Buffer​Capacity​Attribute
      • IShared​Component​Data
      • ISystem​State​Buffer​Element​Data
      • ISystem​State​Component​Data
      • ISystem​State​Shared​Component​Data
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      • Layout​Utility
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      • Linked​Entity​Group
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      • Player​Loop​Manager
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      • Prefab
      • Presentation​System​Group
      • Primitive​Field​Types
      • Register​Generic​Component​Type​Attribute
      • Request​Scene​Loaded
      • Require​Component​Tag​Attribute
      • Requires​Entity​Conversion​Attribute
      • Scene​Bounding​Volume
      • Scene​Data
      • Scene​Section
      • Scene​Tag
      • Scene​View​World​Position​Attribute
      • Script​Behaviour​Update​Order
      • Set​Shared​Component​Diff
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      • Simulation​System​Group
      • SOAField​Info
      • Static​Optimize​Entity
      • Type​Hash
      • Type​Manager
      • Type​Manager.​Entity​Offset​Info
      • Type​Manager.​Equality​Helper<T>
      • Type​Manager.​Equality​Helper<T>.​Equals​Fn
      • Type​Manager.​Equality​Helper<T>.​Hash​Fn
      • Type​Manager.​Field​Info
      • Type​Manager.​Forced​Memory​Ordering​Attribute
      • Type​Manager.​Static​Type​Lookup<T>
      • Type​Manager.​Type​Category
      • Type​Manager.​Type​Info
      • Type​Manager.​Type​Info​Debug
      • Type​Manager.​Type​Version​Attribute
      • Update​After​Attribute
      • Update​Before​Attribute
      • Update​In​Group​Attribute
      • Words
      • Word​Storage
      • World
      • World​Diff
      • World​Differ
      • World​Obsolete​Extensions
      • World​System​Filter​Attribute
      • World​System​Filter​Flags
      • Write​Group​Attribute
    • Unity.​Entities.​Build​Utils
      • Mono​Extensions
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      • Type​Utils
      • Type​Utils.​Align​And​Size
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      • Entity​Selection​Proxy
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      • Memory​Binary​Writer
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    • Unity.​Entities.​Streaming
      • Entity​Scene​Optimization
    • Unity.​Entities.​Tests.​Types
      • Layout​Utility​Managed​Tests
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      • Layout​Utility​Managed​Tests.​SWith​Bool
      • Layout​Utility​Managed​Tests.​SWith​Class​Member
      • Layout​Utility​Managed​Tests.​SWith​Enum
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      • Layout​Utility​Managed​Tests.​SWith​Pointer
      • Layout​Utility​Tests
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    • Unity.​Scenes
      • Sub​Scene
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    • Unity.​Scenes.​Editor
      • Editor​Entity​Scenes
    • Unity.​Transforms
      • Child
      • Composite​Rotation
      • Composite​Rotation​System
      • Composite​Scale
      • Composite​Scale​System
      • Copy​Initial​Transform​From​Game​Object
      • Copy​Initial​Transform​From​Game​Object​Proxy
      • Copy​Initial​Transform​From​Game​Object​System
      • Copy​Transform​From​Game​Object
      • Copy​Transform​From​Game​Object​Proxy
      • Copy​Transform​From​Game​Object​System
      • Copy​Transform​To​Game​Object
      • Copy​Transform​To​Game​Object​Proxy
      • Copy​Transform​To​Game​Object​System
      • End​Frame​Composite​Rotation​System
      • End​Frame​Composite​Scale​System
      • End​Frame​Local​To​Parent​System
      • End​Frame​Parent​Scale​Inverse​System
      • End​Frame​Parent​System
      • End​Frame​Post​Rotation​Euler​System
      • End​Frame​Rotation​Euler​System
      • End​Frame​TRSTo​Local​To​Parent​System
      • End​Frame​TRSTo​Local​To​World​System
      • End​Frame​World​To​Local​System
      • Frozen
      • Local​To​Parent
      • Local​To​Parent​System
      • Local​To​World
      • Local​To​World​Proxy
      • Non​Uniform​Scale
      • Non​Uniform​Scale​Proxy
      • Parent
      • Parent​Scale​Inverse
      • Parent​Scale​Inverse​System
      • Parent​System
      • Post​Rotation
      • Post​Rotation​Euler​System
      • Post​Rotation​Euler​XYZ
      • Post​Rotation​Euler​XZY
      • Post​Rotation​Euler​YXZ
      • Post​Rotation​Euler​YZX
      • Post​Rotation​Euler​ZXY
      • Post​Rotation​Euler​ZYX
      • Previous​Parent
      • Rotation
      • Rotation​Euler​System
      • Rotation​Euler​XYZ
      • Rotation​Euler​XZY
      • Rotation​Euler​YXZ
      • Rotation​Euler​YZX
      • Rotation​Euler​ZXY
      • Rotation​Euler​ZYX
      • Rotation​Pivot
      • Rotation​Pivot​Translation
      • Rotation​Proxy
      • Scale
      • Scale​Pivot
      • Scale​Pivot​Translation
      • Static
      • Transform​System​Group
      • Translation
      • Translation​Proxy
      • TRSTo​Local​To​Parent​System
      • TRSTo​Local​To​World​System
      • World​To​Local
      • World​To​Local​System

    Class ConvertToEntity

    Inheritance
    System.Object
    ConvertToEntity
    Namespace: Unity.Entities
    Syntax
    public class ConvertToEntity : MonoBehaviour

    Fields

    ConversionMode

    Declaration
    public ConvertToEntity.Mode ConversionMode
    Field Value
    Type Description
    ConvertToEntity.Mode

    Methods

    AddRecurse(EntityManager, Transform)

    Declaration
    public static void AddRecurse(EntityManager manager, Transform transform)
    Parameters
    Type Name Description
    EntityManager manager
    Transform transform

    ConvertAndInjectOriginal(GameObject)

    Declaration
    public static void ConvertAndInjectOriginal(GameObject root)
    Parameters
    Type Name Description
    GameObject root

    ConvertHierarchy(GameObject)

    Declaration
    public static void ConvertHierarchy(GameObject root)
    Parameters
    Type Name Description
    GameObject root

    InjectOriginalComponents(World, EntityManager, Transform)

    Declaration
    public static bool InjectOriginalComponents(World srcGameObjectWorld, EntityManager simulationWorld, Transform transform)
    Parameters
    Type Name Description
    World srcGameObjectWorld
    EntityManager simulationWorld
    Transform transform
    Returns
    Type Description
    System.Boolean
    In This Article
    • Fields
      • ConversionMode
    • Methods
      • AddRecurse(EntityManager, Transform)
      • ConvertAndInjectOriginal(GameObject)
      • ConvertHierarchy(GameObject)
      • InjectOriginalComponents(World, EntityManager, Transform)
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