Struct GameObjectEntityTests.GameObjectArraySystem.Group
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Entities.Tests
Syntax
public struct Group
Fields
colliders
Declaration
public ComponentArray<BoxCollider> colliders
Field Value
| Type | Description |
|---|---|
| ComponentArray<BoxCollider> |
gameObjects
Declaration
public GameObjectArray gameObjects
Field Value
| Type | Description |
|---|---|
| GameObjectArray |
Length
Declaration
public int Length
Field Value
| Type | Description |
|---|---|
| System.Int32 |