Struct TransformMatrix | Package Manager UI website
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    Struct TransformMatrix

    Store a (calculated) float4x4 matrix representing the Object to World position/rotation/scale transformation. Required by other systems. e.g. MeshInstanceRenderer

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: Unity.Transforms
    Syntax
    public struct TransformMatrix : IComponentData

    Fields

    Value

    Declaration
    public float4x4 Value
    Field Value
    Type Description
    float4x4
    In This Article
    • Fields
      • Value
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