Struct TransformMatrix
Store a (calculated) float4x4 matrix representing the Object to World position/rotation/scale transformation. Required by other systems. e.g. MeshInstanceRenderer
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Transforms
Syntax
public struct TransformMatrix : IComponentData
Fields
Value
Declaration
public float4x4 Value
Field Value
Type | Description |
---|---|
float4x4 |