Struct FixedArrayFromEntity<T>
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Entities
Syntax
public struct FixedArrayFromEntity<T>
where T : struct
Type Parameters
| Name | Description |
|---|---|
| T |
Properties
Item[Entity]
Declaration
public NativeArray<T> this[Entity entity] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | entity |
Property Value
| Type | Description |
|---|---|
| NativeArray<T> |
Methods
Exists(Entity)
Declaration
public bool Exists(Entity entity)
Parameters
| Type | Name | Description |
|---|---|---|
| Entity | entity |
Returns
| Type | Description |
|---|---|
| System.Boolean |